Children of Morta: a Unity for 2D games case study


Durée totale : 01min

Jakobsen Locke (former Beck), narrative designer at Dead Mage, describes how custom tools in Unity helped the team work more efficiently.
       
3 K 21 128 01min

  YouTube
       
981 19 108 00min

  YouTube
       
6 K 26 199 09min

  YouTube
       
2 K 19 303 08min

  YouTube
       
609 5 85 58min

  YouTube

Commentaires


Notez ce cours

...