Design and modify a realistic procedural city in real-time - Unite Copenhagen

Durée totale : 21min

In this video, our speakers share the challenges of creating The Architect: Paris. The game realistically represents the entire city of Paris while offering players the possibility of modifying buildings and creating entirely new neighborhoods. Using the Data-Oriented Technology Stack (DOTS) appeared to be the best – if not only – way to address these challenges and get this project made.

Mathieu Van Nevel – Enodo Games
Raphael Reynes – Enodo Games


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