Introduction to Unity Mathematics - Unite Copenhagen


Durée totale : 39min

This talk demonstrates how to solve common game-related math problems with Unity.Mathematics, such as building 4x4 matrices, manipulating rotations, and migrating existing code that uses Vector3f to Unity.Mathematics types like float3. The session also covers the basics of how Unity.Mathematics fits into DOTS and explores the differences between this system and the math operations currently implemented in Unity.

Speaker: Dale Kim – Unity

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