Substance PBR materials workflow for real-time rendering - Unite LA AutoTech Summit


Durée totale : 49min

Dive into the Automotive selection available in Substance Source, showcasing how these materials are created using either a scan-based approach or full procedural workflow.

Speaker:
Jeremie Noguer (Allegorithmic)

Slides:
https://www.slideshare.net/unity3d/substance-pbr-materials-workflow-for-realtime-rendering-unite-la

Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation

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